Battlefield 3 hacking problems escalate

If cheating and hacking wasn’t a big enough of a problem in Battlefield 3 already, it turns out that one of the Battlelog moderators was caught hacking in the very same game he’s supposed to moderate.

If it wasn’t bad enough that there was just one more hacker in Battlefield 3, he was also promoted to moderator status by DICE, which gave him all sorts of privileges — e.g. deleting forum posts in Battlelog, according to some reports. The player, who went by the name “MrPropper777″, has since been removed as moderator and his stats have been wiped.

If there ever was an indication of just how big the hacking problem in Battlefield 3 is, this was it. Not only did DICE fail to catch him, they promoted him. Coming across a hacker in Battlefield 3 is now a common thing. Reporting players on Battlelog doesn’t seem to be working, or at least working fast enough. Even a simple glance at the top leaderboards reveals a horde of hackers, cheaters and boosters, and yet, those players have been there for months.

DICE needs to take stronger measures against hacking in Battlefield 3, if it’s even possible at this point. PunkBuster can only do so much, as Battlefield 3 has no built-in anti-cheat system. To make matters worse, when hackers are found, usually only their stats are wiped, while their accounts remain free. They simply go on hacking under a different name.

If DICE can’t catch the obvious hackers who headshot teams across the map and get 200+ kills in a round, how can they ever catch the subtle hackers? The ones who hack just enough so they seem like very good players, and not hackers?

Saints Row 3 Gets Heavy

You know, we remember playing Saints Row 3. It could have been such a good game if it hadn't been so straight-laced all the time...

Celebrated crazy-em-up Saints Row: The Third is handing out a freebie to all Steam players tomorrow, and going a teeny-tiny bit further than most. You know how Team Fortress 2 likes to gives you hats from other games? Saints Row 3 gives you the TF2 gang’s entire heads, to wear and do with as you will. Fight, dance, love, laugh. The first and the last ones at least.

But you know what else can you expect from this TF2 intrusion?

 

NATASCHA IS LUCKY GIRL!

YOU CAN EXPECT TO NEVER GET THIS OUT OF YOUR BRAIN

Ahem. That’s not even the only release of the day. You’ll also be able to snag the first DLC mission pack, Genkibowl VII and a free Homie. The first you’ll have to pay $6.99 (or real-money equivalent) to unlock, while the second should be automatically patched in tomorrow.

Red Orchestra 2 Update Released

Modding and map making tools are now available free to everyone that owns Red Orchestra 2! While the limited functionality preview versions of the SDK have been available to select modders for a while, this release now makes the full capabilities of the Mod SDK available to everyone. Other changes in this update include:

General
- Settings menu bug fixes (e.g. Changing Vsync setting now requires a restart)
- Switching roles/teams while in a tank should now work properly
- Melee hit detection improvements. For example, it is now possible to hit a prone player with a bayonet while standing.
- The commanders order marker will now disappear properly when aimed at the sky instead of getting stuck at some location in the map
- Countdown maps will no longer show the improper amount of manpower when a new player joins during a match in progress

Performance / Stability
- Crash fixes based on .dmp files provided by players
- Fixed occasional freezing when spawning
- Updated Punkbuster to address framerate spike
- Overall performance optimization

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Anno 2070 Review

lots of them, too. The premise is that the polar ice caps have melted, raising sea level so high that only the highest peaks and plateaus remain above water and making ships the common mode of transport.

In this post-apocalyptic waterworld, two main political factions have arisen: The Eden Initiative, who are slow to expand but work in harmony with the environment, and The Global Trust, who would probably argue that the world is past saving and build fast with little regard for its surroundings but are susceptible to pollution and depleted resources. There’s also the S.A.A.T., a mysterious research organisation that works mostly behinds the scenes to create new technologies.

For a player returning to the series from the last game, Anno 1404, we’d imagine that it’s initially a more confusing experience than new players. The new interface has been given an appropriate science fiction theme, with steel blue pull-down menus and tiny fonts. It’s not easy to navigate and the size of the text makes warming back into the familiar mechanics quite a chore, especially when the tutorial system hinges on finding the next step in the mission chain. But Anno 2070 is still the same game at its core and it’s a strategy concept familiar enough for new players to get to grips with fairly easily.

Having launched a boat from our faction’s flotilla, the Ark, we’re off to find an unoccupied island to inhabit, preferably one with resources and space in abundance. We build a warehouse and then, the cornerstone of any settlement, houses for our workers to live in. From there, we usually adhere to a chain of building and manufacturing priorities, power plants for energy, fisheries for the most common source of food, mines for raw building materials before we start investing in luxuries, like distilleries, casinos and other means of keeping the people happy. Because if they’re bored, hungry, polluted or any one of the dozens of negative affects overwhelms your people, they’ll leave the island a ghost town. Natural disasters like rising sea levels are something we have no control over, but if we’ve prepared we’ll be able to cope with the aftermath without losing our entire settlement to the sea.

In the campaign mode the AI more or less bombards us with missions that we need to prioritise over whatever task we’re doing at the time. There’s a few too many fetch-and-return missions for our liking, but these usually come low down on the list compared to settling islands or attacking the threat posed by a rogue faction.

America’s Army 3 Update Released (12/8/11)

America’s Army 3 Version 3.2

Listen up Soldiers, we have new information from HQ!
With the release of America’s Army 3.2, your soldier now has another tool in their arsenal. The development team has added the M106 smoke grenade into the game, providing players with a great new way to conceal their movements.
The release notes below highlight the use of the new tactical device, as well as all of the new features, gameplay tweaks, weapon fixes and more.

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